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August, 2006

Blomkamp Announcement Taken Down August 18th, 2006

It seems Microsoft (via the Xbox.com website) have removed the Neill Blomkamp announcement, the previous URL now leads to a 404 page error. There can be a number of explanations for this:

The announcement may have been premature
This could suggest the contract details or some other finer points had not been concluded at the time of publication. This would call for a retraction of the statement to conform with a confidentiality clause.
The article was wrong
It’s possible that someone could have screwed up or alternatively messages may have been mixed. Neill Blomkamp’s role may not be as big as director, he could just be running the special effects department. But considering the AICN interview and the words from Blomkamp’s mouth this is highly unlikely.
The site messed up
It’s just a problem with the site – I like this explanation.

Well this is all just speculation; such activities are confusing and in the past have pointed to PR disasters etc. My hunch is that this is nothing but I bring it to your attention anyway just in case.

Neill Blomkamp Interview August 11th, 2006

Aint it Cool News are first to conduct an interview with Halo’s newly announced director (for examples of his work scroll down past this article). If you don’t want to read the full interview which is linked to above and has been reproduced below, here are the key points:

The key points to note:
- Neill Blomkamp is a big fan of the games and prefers Halo 1
- He is confident in his ability to create a feature film
- Being faithful to the game is important, especially concerning Master Chief
- Too early to consider actors and musical score
- The Covenant:
“the most important thing is that viewer thinks they are looking at something that lives and breathes, and exists [...] they also need to be terrifying, and alien ”
- The Flood:
“I absolutely love the flood, more importantly I love infected humans and covenant”

My goal is to make something that is honestly unique and a radical departure from stuff we are used to. I’ve been given the resources and the source material to make something awesome, so I have to really invest myself 100% in a film that I love every frame of

The Complete Interview

Quint: First and foremost, are you a fan of the games?

Neill Blomkamp: From a purely game playing perspective I am a massive fan of the games, but more importantly, i’m a massive fan of the world and universe of Halo, the science fiction world that the games take place inside of.

Quint: Which do you prefer, HALO or HALO 2?

Neill Blomkamp: From a playing perspective I like both. But from a conceptual and story perspective I prefer Halo 1.

Quint: You’ve worked in special effects before and have done many short films, commercials and videos. Did you do shorts like ALIVE IN JOBURG specifically to break into features with something like HALO?

Neill Blomkamp: No, I mean I’ve always wanted to eventually get into directing features, and it’s certainly where I want to be, but there was never a path or a specific plan to do that. Those pieces in a weird way I made for myself, it was just a learning process.
I have to be doing something creative all the time, I like just rolling up my sleeves and just making stuff, for the sake of learning, or experimenting, or messing around, shorts can be better than pretty much anything for that. Commercials I was beginning to find uncreative because your end goal is to sell a product, and music videos are really great, but you can’t really have dialogue, so I just defaulted to making my own pieces on the side of doing commercials, and ironically they seem better known then all the commercials, except that one for Adidas which was basically a short.

Quint: Are you nervous about tackling a movie as big as HALO as your first feature?

Neill Blomkamp: No, I’m not. I certainly respect how complex it is, and how much focus is required. There will be some very hard times, with tons of pressure but you work through it. I am so invested in it from a creative standpoint that my eye just stays on the end goal, I keep focused on making it exactly how I want it and treat every day as a path to that final product, plus the support from the New Zealand team is really amazing, its not like i’m out in the woods alone, they’ve done this back to back for like 10 years.

Quint: What’s your approach to the film? How do you plan on being faithful to the game while giving the audience something new?

Neill Blomkamp: I think you can be faithful to the game and just begin to layer things that have not yet been seen, over the fabric of what exists. You don’t want people who know the game to see the film and not have anything that isn’t new.

Quint: How has working with Weta and Peter Jackson been?

Neill Blomkamp: Working with Weta is amazing. Just such a creative group under one roof, it feels really good for me to able to collaborate with all of them, see the designs start finding their way into reality. Very rewarding, in a way I feel like I’ve found my home, all these people interested in the same stuff.
Peter is really great, a vault of knowledge, not only from a creative perspective, but also on a technical and logistical one.
Learning as much as I can about how to streamline this process and make everything be more efficient, its good to just throw things his way and see how he has already dealt with whatever it is, 100 times before.

Quint: How faithful do you plan on staying to the design of Master Chief’s armor?

Neill Blomkamp: Master Chief is certainly something that I do not want to change too much at all, there are certain things inside the Halo universe that are sacred and he’s the main one.
Having said that, there is a need to revise certain parts of him, just from a purely technical standpoint, he has to actually be able to move, like a human, and the game design right now does not allow for full motion freedom, which we will have to achieve.

Quint: Guy in a suit? CGI creation? Mixture of both?

Neill Blomkamp: Well, the film has to have a feeling of reality, and so that means that I want to keep him real as much as I can, there is a necessity for him to become cg in sequences where a guy in a suit would just not work, but for the most part I am aiming for real.

Quint: Will we see Master Chief’s face?

Neill Blomkamp: You’ll have to wait and see.

Quint: As far as Master Chief’s voice, will you consider Steve Downes, who voiced the character for the games or will you more than likely go with a bigger name?

Neill Blomkamp: It’s just too early to be able to know anything like that yet.

Quint: What do you feel is most important in bringing the Covenant to life?

Neill Blomkamp: Well, the most important thing is that viewer thinks they are looking at something that lives and breathes, and exists, so from an organic standpoint they have to be believable, they also need to be terrifying, and alien, and the best way to start doing that is to break that human silhouette, although many of them are bipedal anatomically, you can still shift the overall body to be something very alien, their motion must be alien too, the audience has to get a kick out of how real and menacing these things are, and how believable they are too.

Quint: Will any of the aliens be done practically?

Neill Blomkamp: Right now there is one of them that might very well end up being all practical.

Quint: How about The Flood? What’s your take on The Flood? That aspect has always been my favorite of the games.

Neill Blomkamp: I absolutely love the flood, more importantly I love infected humans and covenant, so that will absolutely have its place in the film. Halo is a perfect project for me, because it contains so many different things that fascinate me, one of which is the idea of biological evolution, and the flood is essentially a virus, it is a near perfect organism in terms of how resilient it is against natural threats, this feeling of evolution and why organisms evolve a certain way ties into the covenant and even the humans. And then of course on a pure thrill ride basis having the audience run into the flood in a narrow dark hallway is awesome.

Quint: I know this is very early, but will any of Marty O’Donnell’s score from the game make it over to the film? Is he a contender to compose the score for the movie?

Neill Blomkamp: It’s just way too early for any decisions like that

Quint: Are you planning any location shooting or will you be doing mostly green screen work?

Neill Blomkamp: I’m in the process now of sorting through all of our options, figuring all of that out, in the end the method is irrelevant as long as the audience is transported completely believably to where we need to put them, and so that’s the goal that everything needs to revolve around.

Quint: What’s the overall tone you want to strike with the movie? Escapist, big budget action fun? Gritty, realistic future war? Neither? Both?

Neill Blomkamp: Well, I don’t want to give away exactly how I want to be, but, big budget action can certainly look very similar to 100 other films which are big budget action, so my goal is to make something that is honestly unique and a radical departure from stuff we are used to.
I’ve been given the resources and the source material to make something awesome, so I have to really invest myself 100% in a film that I love every frame of, and for me to love every frame means it has to have something that sets it apart.
Fans of the game should love this film, people who don’t know the game should be transported to a place that blows them away for two hours.

Thanks Nelson.

Neill Blomkamp to Direct Halo Movie August 9th, 2006

The Halo motion picture will be helmed by Neill Blomkamp, making his feature film debut. Blomkamp is widely regarded as one of the most innovative and original artists currently working in short films and commercial advertising.Xbox.com

So who is this Neill Blomkamp I hear you say. Well his IMDB profile doesn’t reveal too much (IMDB). But given some further inspection we can find some truly stunning pieces that he is responsible for:

A native of South Africa, Blomkamp directed the acclaimed 2005 short film, Alive in Joburg, that depicted a future in which extraterrestrials have become refugees. Last year, Blomkamp also received three Clio Awards and a Visual Effects Society Award for his television commercial Citroen-Alive with Technology. See videos below

It is plain to see this man has an eye for originality and has almost perfect execution. Now all he needs do is transfer his talents to the world of motion pictures. My only concerns are his inexperience in coaxing and enthusing the best out of actors and a possible lack of leadership skills that a make a good director legendary. Though I am sure he will do just fine and with Peter Jackson and Weta behind him I can think of no one better to guide him through this transition. If his early work is anything to go by the Halo movie WILL be perfect. Let’s all cross our fingers; another great step has been taken.

His personal biography can be found here:
http://www.spyentertainment.com/director_03.html
A new breed of director, Neill Blomkamp has harnessed the powers of technology, art and creativity to bring the world imagery never before possible. Garnering his exceptional CG skills in an intelligent and specific manner, his forte is creating pure photo-real visualizations of concepts that not only can’t be photographed, but exists only in his imagination.

Recognizing that filmmaking is as organic as it is artificial; Neill has merged the two seamlessly, making a hybrid which feels unexpectedly authentic. He enjoys creating atmosphere in a spot where the concept is not only unique, but slightly bizarre.

From our forums:
I think choosing a director like Blomkamp is an excellent decision which has given this film the best possible chance of being the first truly worthwhile video game adaptation. After watching those shorts I’m very impressed with his naturalistic directing style, the way everything seems to give off the appearance on of an almost documentary-like rawness. This roughness and mixture of the real and the fantastical I think is necessary to keep the Halo movie’s story from turning into a bloated Star Wars-esque space opera, much like Halo 2’s did. What made the original Halo’s world so fascinating to explore was the juxtaposition of the familiar within an alien environment, the way that the Halo both felt similar to Earth and at the same time completely foreign, and I’m hoping Neill can recapture this atmosphere. With him on board I’m now genuinely looking forward to watching how this film develops. – Legion

Alive in Joburg

An earlier piece of work that has made its way around the internet is this little gem:
Tetra Vaal

And for those wondering what the Citroen ad looks like, it’s the one that makes us wish Transformers will be this good. We can only hope.

Citroen ad part 2:

Here is another short by him entitled “Yellow”.

Edit: Bobby also sends me this link to another of his movies, “Tempbot”:
http://www.transbuddha.com/mediaHolder.php?id=1301

EDIT: More Adverts for you:

Nike:

Gatorade:

Music Videos

Live on Release “Let’s Go” (according to IMDB, this song is shit)

Bif Naked “Tango Shoes” (this is like a poor tank girl rip off in a song about Tango Shoes)

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